I’m convinced that there is a way to do this, but I’ve forgotten…
I have a few objects that need to change parents (or IK target in the case of using Biped) in the middle of a shot.
For example, a guy smoking a cigar; how do I change from parented to his head to parented to his fingers?
Another is a character who is mildly irate while standing at a table, and being gently pushed down onto her chair by a companion, then straightening her chair; I need to be able to have her hands in place on the table while the chair moves, but then in place on the chair when she’s adjusting it back under her butt, which would require animating the IK target for her bones.
I suppose I could split each of these up into separate shots on the keyframes where the parent changes; it’s a very kludgey, inelegant solution, though. Is there a way to do this? I’m sure that there is a way to do this.

Got it, I had to animate with biped for couple of jobs, it’s a pain in the butt. I hope the dummy constraint thing will work for you. Wish you luck with your shots. 