Hey everybody,
As the title states, I’m rigging a character where I want to add an option by which you can change the parent of the IK hand manipulator allowing the option of having the hand IK manipulator follow the rotation/position of the clavicle joint or not follow any joint at all. Now, that part is fairly easy using set driven keys to animate the weights on orient/point constraints but where I’m running into a problem is whenever I switch the parent, the location of the the manipulator changes (due to the different parent). What I would like to have is that when I switch, the position of the manipulator should stay the exact same. The only technique that I have found to solve this problem is apparently not working with referencing/importing which doesn’t work for me.
If I’m not mistaken, if there’s a technique that allows for IK to FK matching, that may be workable in this situation and used for the purpose of switching parents as well.
If this has been answered recently, I apologize but the searches turned up empty.
Thanks in advance!