Hi
is it possible in MB to orient an effector to the corresponding bone? So for example I got a character with the feet not pointing direct to positive Z. So about 30 degree to the side. But the foot effector always (no matter if in local or global mode) is oriented at worldspace in MB default stance pose. So to animate a foot wiggle up and down I always have to rotate all three axis instead of only one.
May someone knows about this.
Greets