Here are the beauty pass and “truth” pass - I know those are strange names, but the truth pass has the area light right where the window surface in the reflection is positioned, the beauty pass has it cheated more to the side so it shapes the fruit a bit more. Instead of doing light linking for the two key light angles, I just rendered passes for the two positions and blended them with a layer mask in Photoshop.
| 
Beauty | Truth
I was actually tempted to do a third key angle for the plums in the back, because when frontally lit they tend to look more like flat circles than fully defined spheres, but I kindof liked the “starry night” type texture on the plums as the background of the fruits and decided to leave them with just the beauty pass shading.

Two of the lights labelled as rims above were really spec lights linked to the plate, to bring out the metal flake pattern in Master Zap’s carpaint shader.

rim pass

fog pass

GI pass

occlusion pass

ambient pass

bg layer

bg ambient
That’s all I rendered as full images. When doing photoshop work, I went back and rendered crop regions of specific fruit areas for fixes that got pasted in: there was a reflection fix where there had been a gap between the cloth and the hemisphere being reflected that needed to be filled in, I rendered a chrome version of the apple and orange to get more reflection and comp some extra glossiness on them, I redid the end of the banana with a new transparency mapped texture that I was glad was a fix layer because it wouldn’t have worked in the occlusion pass, I did a separate pass to build in more of a banana reflection in the left side of the plate, probably a few other quick things bouncing back into Maya just for partial images. That’s about it.
-jeremy