Hi guys, Roberto here.
I just wanted to say thanks to all that made the first FXWARS a success.
I would like to thank HowardM and Kirt for their kind words of support. And Also I would like to thank Beaker for his patience while we held the contest in his stomping grounds.
All the entries were great but it is obvious that two entries went ahead of the pack.
So lets show the winners!
BEST SIMULATION
FXWars! Catapult! (Trebuchet) : CoryC
BEST ANIMATION
FXWars! Catapult! (Trebuchet) : CoryC
And now for the big one…
Drum roll please
BEST OVERALL ENTRY
The winner will have the honor of gettting this nifty graphic…

The winner is…
Belive it or not we had a tie*
With 38 votes each the winners are:
FXWars! Catapult! (Trebuchet) : Derby-Q Salano
AND!
FXWars! Catapult! (Trebuchet) : CoryC
You can watch the winning entries again here!
FXWars! Catapult! (Trebuchet) : Derby-Q Salano
http://www.ronin3d.net/images/movies/Trebuchet.mov
http://www.ronin3d.net/images/movies/Trebuchet_Side.mov
http://www.ronin3d.net/images/movies/Trebuchet_Wire.mov
FXWars! Catapult! (Trebuchet) : CoryC
http://beta.usavgroup.com/cgtalk/cgtalktrebfinal.mov u[/u]
http://beta.usavgroup.com/cgtalk/sideview.mov (470KB)
http://beta.usavgroup.com/cgtalk/final01.mov (1.4Mb)
http://beta.usavgroup.com/cgtalk/trebsideview.mov (900k)
If you would like to give your ideas/ topics, just go to this thread:
CgTalk:FXWars!Topics
Thanks again to all, and see you at the next FXWARS!
-R
Ps Legal mumbo jumbo: This contest is the responsability of Roberto Ortiz, and his sole reponsability. CGnetworks and CGtalk do no have any reponsability over its results.
NO actual prizes were awarded. Any vote casted today August 25, was casted too late.
OLD POST:
Ok here is the voting thread for the first FX challenge.
All the threads are listed here, but if I am missing a video, please reply
on this thread.
VOTING:
Watch the videos on this thread, if you wish, go to the WIP threads and vote for the best Threbuchet smilulation video on the following cathegories:
Best Simulation
Best Animation
Best Overall Entry
Ill post the results on August 24.
Here are the entries:
FXWars! Catapult! (Trebuchet) : alx
WELL I REALLY ENJOYED THIS CHALLENGE… its kinda like the old day challenges… no prizes nothing special… just do it for fun… and i seem to find it more rewarding that way.
anyways… i am not sure if i can have this rendered in time. so ill just post an animatic with sound and cammera cutting. i kinda like it personally, but anwyays…
here it is.
TREBUCHET VIDEO 640 *480 QUICKTIME SORENSON 3 " 22mg"
ALX TREBUCHET VIDEO “RIGHT CLICK SAVE TARGET AS”
this is the same vid in DIVX
TREBUCHET VIDEO 640*480 DIVX 5.03
ALX TREBUCHET VIDEO “RIGHT CLICK SAVE TARGET AS”
SIDE VIEW VIDEO 640 * 480 QUICKTIME SORENSON 3
ALX TREBUCHET VIDEO “RIGHT CLICK SAVE TARGET AS”
im gonna render it anyways… but ill post it once it’s done. 
all the best
alx
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[b]FXWars! Catapult! (Trebuchet) : CoryC
http://beta.usavgroup.com/cgtalk/cgtalktrebfinal.mov u[/u]
http://beta.usavgroup.com/cgtalk/sideview.mov (470KB)
http://beta.usavgroup.com/cgtalk/final01.mov (1.4Mb)
http://beta.usavgroup.com/cgtalk/trebsideview.mov (900k)
[left]Keys - a Keyed event fires the arm. The rope wind-up handes are key driven for decoration only. The rest is dynamics, emitters, and makepath nulls[/left]
[left]Software - Lightwave 8. Comped in After Effects [/left]
[left]Render Time - The final is comped and took a day and a half of different renders and editing. The flying one took about 4 hours and was done in 2 sections - The trebuchet and the tower and comped together. [/left]
[left]Project Time - Whenever possible for 4 weeks. The first week was spent figuring out if LW’s dynamics were up to the task.[/left]
[left]Swear words involved - 13,551[/left]
________________________________________________________________________
FXWars! Catapult! (Trebuchet) : Derby-Q Salano
http://www.ronin3d.net/images/movies/Trebuchet.mov
http://www.ronin3d.net/images/movies/Trebuchet_Side.mov
http://www.ronin3d.net/images/movies/Trebuchet_Wire.mov
________________________________________________________________________
FXWars! Catapult! (Trebuchet) : _d1
trebuchet view (QT 1MB)
wall view (QT 570kb)
FXWars! Catapult! (Trebuchet) : grau
[font=Verdana]10.3mb - 320x240 - Sorensen3
http://www.angelfire.com/droid/grau/trebuchet_anim.htm
new mirrror:
http://home.arcor.de/ar0400957178/trebuchet_anim.htm
-keys were only used for the switch and the camera
-simulated with reactor2
-rendered with vray (34h for 473 frames at 640x480)
-the whole project took me about 2 weeks
[font=Arial Black]UPDATE![/font]
mirror II: http://members.lycos.co.uk/grau
________________________________________________________________________[/font]
FXWars! Catapult! (Trebuchet) : Projectkmo
http://www.alxstudios.com/personal/treb/KMO/Cam_6_Castle_Pan.mov
http://www.alxstudios.com/personal/treb/KMO/Front_SeigeTower_Smash_01.mov
________________________________________________________________________
FXWars! Catapult! (Trebuchet) : Westiemad
Well I’m done, I won’t have any more time to do anything on it, there are 3 files avaliable, a crappy encoded one that is about 12.51mb, and a nice shiney one (thats the one you should get) thats about 46.23mb. There is also the required simple side view with all the bells and whistles turned off (6.5mb).
About the entry.
There are no keyframes on any of the objects, except a camera which are stepped keyframes.
There are a few expressions to drive the birds, the arm of the catapult (to ensure it evaluates corretly, which is more of a debugging command), one on the walls of the castle to get them to react to gravity.
Particles are cloud type, software rendered, 2 particle emitters, shaded using particle cloud, with ramp opactiyPP and radiusPP.
900 frames long.
Envsky for the sky texture.
Pin and hinge constraints used only.
I have learnt a fair amount in this little project, I’ve started to flex the dependancy graph in maya in a way that it shouldn’t be used, and have got a couple of new tricks up my sleeve, as well as a new found confidence in trying out new stuff. I’m not a texture artist or a lighter but dynamically its pretty sound. Hope you like it as much as I enjoyed making it.
If anyone could help me host them I would be very very appricative.
www.members.lycos.co.uk/westiemad/westiemad-fullLOW.mov
http://www.members.lycos.co.uk/west…ad-fullHIGH.mov (NOW UP!!)
www.members.lycos.co.uk/westiemad/westiemad-side.mov
NEW MIRROR
http://www.3dcg.co.uk/westie/westiemad-fullHIGH.mov
http://www.3dcg.co.uk/westie/westiemad-fullLOW.mov
http://www.3dcg.co.uk/westie/westiemad-side.mov
LINK TO WIP: http://www.cgtalk.com/showthread.php?t=155367
AnDy
________________________________________________________________________
and here are the participants that have not posted a final entry:
________________________________________________________________________
FXWars! Catapult! (Trebuchet) : altruizine
FXWars! Catapult! (Trebuchet) : Augusto Flavio
FXWars! Catapult! (Trebuchet): Big Jay
FXWars! Catapult! (Trebuchet) : BloodRabbit
FXWars! Catapult! (Trebuchet) : ChaosCommand
FXWars! Catapult! (Trebuchet) : Christian Rambow
FXWars! Catapult! (Trebuchet) : echo.no
FXWars! Catapult! (Trebuchet) : Elix
FXWars! Catapult! (Trebuchet) : FiendishVegan
FXWars! Catapult! (Trebuchet) : gaggle
FXWars! Catapult! (Trebuchet) : Grayson
FXWars! Catapult! (Trebuchet) - Kinich
FXWars! Catapult! (Trebuchet) : Leach
FXWars! Catapult! (Trebuchet) : Rens Heeren
FXWars! Catapult! (Trebuchet) : Srek
FXWars! Catapult! (Trebuchet) : takshaka
FX War: Trebuchet: WhiteRabbit.obj
[/b]
