Hi all,
I’m new here… despite having a pre-existing account from god knows when, hah.
I have recently sat down with my brain and penned out what it is I wish to dedicate my time and energy to as I intend to shift careers. However, that’s a long ways out and not relevant for this forum, so let me get to my question.
I am an absolute beginner with 3D everything. I however have accumulated programs and built a decent computer over the years and am wanting to create animated short films.
My first learning project is a short scene. I bulldozed my way through Unreal Engine while using Mixamo animations to put together my short scene whilst following the storyboard I drew out (all of 4-5 shots at this point in time).
My question, as I keep digressing (sorry I’m so new I’m typing out everything I’ve been working on with no one to talk to about it).
I have 3DXchange, iClone 7, Character Creator 3, Marvelous Designer, Terragen 4, Substance Painter, Fruity Loops, Blender, Photoshop, World Machine, and Unreal Engine.
It’s overwhelming, obviously, but I’ve accumulated it over the years and I’m super stoked I did, because this is a functional pipeline to make something with!
I however am wanting to know how to configure all of these to end up in Unreal where I want to do the filming and build out the set location.
Currently I have developed my two actors using Character Creator 3.
I have modelled a bow in Blender and textured it in Substance Painter.
I want to next develop my wardrobe for my actors, which is fine, I can learn the basics of that with Marvelous.
But I’m starting to get to a point where I don’t know where or when to start compiling all of this.
Should I be compiling my actor and her bow inside of iClone or Blender, and saved as its own asset? or should I keep them separate and bring them into Unreal at the end?
The same question for the clothing I’m wanting to develop, does that stay its own asset and applied in Unreal, or should it be applied sooner?
I’m getting a little overwhelmed by the assembly process as I have written out my “home schooling curriculum”, but my lack of overall knowledge isn’t helping me with the things I’m starting to actually build (which I am so excited and grateful for).
I hope this makes sense, if not please ask all your questions as I’m really wanting to get a grasp of the process from storyboard to final render.
Thanks a bunch for your attention, time, and input!
Ben.
PS: It’s new, but if you want to see my current progress on stuff, check out my instagram link to get an idea of what I’m talking about.
