CG PFlow Driven Space Battle - Any Help Appreciated


#141

ok heres another concept for u guys to admire or point at and laugh. lol

was going for the organic fishy type feel
dont know if it’ll work cos its probably gonna be to high poly but good fun to model for all u modeller peoples.
anyway hope u like it
crit if y want. :thumbsup:


#142

hey ok well because not everyone thought that one looked spacey enough i died it down a little

once again please crit


#143

It’s definitely getting better. I’d say give it some sort of wings so that turns and banking wouldn’t appear so difficult. The current design leads to a sort of one-way motion; or, at least, in my mind it does. Keep it up!


#144

At the moment, it looks like it can only go up and down, and because of the engines at the tail, turn very slowly. Also there is know way to bank (if up/down was y, left/right was x and z was inot/out of the ship, there is no way to rotate about the z, limiting manuverability). I think what you need are main thrusters, whos purpose is to propel foward, then, somewhere near the cockpit like where those thrusters already are, I would make a thruster array of 8 thrusters, 1 that moves up, 1 moves down, 1 moves left, 1 moves down, 2 allow positive z rotation, and 2 allow negative z rotation (if the axis of xyz is the same as above). The onces that provide z rotation would be smaller and be on opposite ends ( one at top left and one at bottom right for the position z rotation; and vice versa for the negative z rotation). You can also make them rotatable. Hehe, wanted to be an aerospace engineer once:P . With the current design, thrusters near the tail wouldn’t allow for an efficient steering, only propulsion. Also, might want to watch out for that thing hanging down infront of the top thruster’s exhaust. The newer deisgn looks more mechanical, less organic; I sort of liked the cage thing near the cockpit from the previous version. Also, the cockpit from the top view doesnt seem to match the side view in thickness; would the cockpit, from the top view, would have tapered down a bit more at the front tip. Hehe, if it’s a purely space vehicle, wings would be there for asthetics, but if it hits an atmosphere, you’ll want atleast some small wings to save on the energy needed to keep from crashing since you most likely would be affected by a lot of gravity. Keep it up, it’s improving:thumbsup: .


#145

Yeah, so basically, he said what I meant in probably the most complex way ever… :beer:


#146

lol

ya ok

i just cos its in space it wouldnt really need wings or super sharp turning as they wouldnt really work in space anyway because theres no atmosphere.

but ya ill try adding some wings or something and some weapons cos i forgot to add them before.


#147

hehe, habit.

The thruster array was designed for space:P , flaps work better in atmospheres. And if it’s a fighter, super sharp turns are what you want;) . I’m just nit picking, don’t mind me:) .


#148

I’d go with the assumption that it is able to fly in the atmosphere, that way you can have a reason to slap some wings on there ;).


#149

ok what do u think of this one.
kind of completely differant from the original design but looks cool
only thing is that maybe the turning etc will still not be very good


#150

I like it but as I see the push is for forward :smiley: only you need to make it up too :bounce: (I think :rolleyes: )


#151

ya all the side jets can be angled to compensate for gravity or to help it turn better
also the back one can be tilted in any direction. The only thing its really missing is counter thrusters to slow it down.


#152

Hey guys. I know this project hasn’t really moved along very much lately, and the problem is, as the leader, i’ve been really busy with projects and school and that has kept me from coordinating efforts on this project. So i’m afraid to say, that i’m just going to let this project fade away for the time being. This has always been a personal project of mine and I shouldn’t really have let it become a cooperative project as early as it was.

Perhaps when I find the time to work on the engine more and get a stable build of it out, i’ll re-open this project with the team and make something of it, but, for now, thanks for all the work you’ve contributed, guys. I have kept it all and we’ll very likely be using it when this project gets reactivated in the future.

Cheers.


#153

really sad to hear this but it was nice to work with you Tom I hope u could work on this soon :bounce:


#154

Greetings!
Cryptite can you give me little tutorial about this explosion? i’m using Pflow too, but not so good like u, just some information or skrinshot with script.
thank you.
Good Luck!


#155

I hope this project does not die… :sad:
I have a fighter model that I am almost finished that could be used.


#156

Sorry I didn’t catch the last two replies until now.

@Greatto: The explosion was a rough one done with the help of the Afterburn plugin for 3ds max. If you search around the max forums you should find the Afterburn thread and Particle Flow thread; both of which should be able to help you create way better explosions than that one.

@Crazy Max: I wish it hadn’t but I have neither the time nor know-how to get back into this project anytime soon. I assure you that if I work on it anytime in the future I’ll get back to this thread and let everybody know about it. Other than that, that model is fantastic. Keep up the good work on that ground!


#157

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.