i got your support with the modeling
CG PFlow Driven Space Battle - Any Help Appreciated
ya i think the server im puting them on isnt the best so if it doesnt work just keep trying again or email me and i will send u the files.
ok sorry it took a while but i did a model of the battle ship
u guys can do what ever u want with it
its pretty low poly though( high for me but low for cryptite) LOL
its 13662 polys
heres some screen shots
http://www.freewebtown.com/CP3D/3d/pflow%20battle/battleship%20back%20left.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/battleship%20front%20bottom.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/battleship%20front%20top.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/battleship%20top%20left.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/battleship%20textures.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/big%20battleship%20cannons.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/small%20battleship%20cannons.jpg
and heres the max file(for max 7) if you dont have max or you have an earlier version just email me and i will give it to you in another format.
http://www.freewebtown.com/CP3D/3d/pflow%20battle/battleship.max
and heres another concept for you guys
http://www.freewebtown.com/CP3D/CONCEPTS/pflow%20space%20battle/ship%20design%202.jpg
this one would be best as a small one person fighter
it has about 9 little gun things on it but no missles or any bomb dropping things, unless you want to add that on
i will try to get the other fighter modelled tonight
Great Work. As for the quick model of the battleship, maybe one of our modelers can take what you’ve got and work on it from there. As for my input on it, i’d say make it a little less curvy and slightly more defined so that it has sharper edges. It can still retain the chamfer edges just not so much.
ok well should i do that on the concepts or can the modellers figure that out?
and heres some shots of the first small fighter/bomber
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20top%20right%20side.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20top%20right%20side%
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20top%20right.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20bottom%20front.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20back.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20back%20airbrakes.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20bomb%20dropper.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20weapons.jpg
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201%20missile.jpg
and the max file and the mat file for the a bombs tweaked good
(dont think i saved them in the max file so you may need this unless u want to do your own textures)
http://www.freewebtown.com/CP3D/3d/pflow%20battle/fighter%201.max
http://www.freewebtown.com/CP3D/3d/pflow%20battle/a%20bomb%20material.mat
as ussual if you need anything just send me an email
I’d say do it on the concepts for now. Our first task is to narrow down final versions of concept art so we have final references for our modelers to use when they make the ships.
I’d say high poly models for the capital ships so that we can get close to them. We can have slightly less poly models for the fighters because there will be lots of fighters flying around and we won’t have to focus in on them quite as much. I’m not going to limit the poly count, i’ll let you guys have the freedom of doing what you think is necessary. Look forward to seeing some work!
sorry im taking so long with these concepts
im just having trouble making the carriers more blocky like
but ill keep playing with it
trying to fix some viruses on my computer atm so i cant post very often because of internet problems.
anyway ill keep trying
No worries, man. Best to fix your computer first before worrying about us. We’ll still be here 
ya was just spyware
got a program to fix it all up
had 104 infected files
kind of sucks but its all fixed now
can anyone give me any more detailed changes on those concepts.
my main problem is that im haveing trouble making the larger ships less organic like while still keeping the detail.
the only way i can seem to do this is by changing the shape of the ship conciderably.
well i dont know
ill keep trying
all though i have exams in a few weeks so dont have heaps of time
ill do my best.
Ouch, well, at least you got them cleaned up!
I’d say for the lattermost fighter concept, make it more curvy (if it’s supposed to be on the offensive side), and instead of the big rockets, either turn them into smaller, more sleek missile bays or laser turret holes…
Work on the engine is back underway as I’ve joined the ranks of beta-testers for Particle Flow Box #3. While this means that basically only I can work on the engine (unless subsequent PF gurus that are also box #3 testers join up), the good news is that I will have to do significantly less scripting and more standard work on the engine.
The engine which will no longer be called, the PFDSB AI Engine; shall now be called the AIPE engine. AIPE stands for Autonomous Intelligent Particle Engine and shall be the brains behind this project.
I’m thinking of looking into a different title, however, possibly just a noun or something rather than an acronym. Let me know if you guys have any suggestions on naming it.
Unfortunately I don’t have any major engine updates yet as I’m still learning how to use box #3, but when I do, i’ll be sure to post them here first.
That’s pretty cool. I think AIPE is a great anme because it can be pronounced “ape”
. I like the name:thumbsup: . Wish I had time to play with particles and animation, schools been taking up a lot of my free time. Good luck on the engine, and if you ever need to just bounce off a few ideas to figure the engine out (talking it out really does help), I’m always available.
hey everyone
hope your not getting bored of waiting for me
i only have 2 more exams to go then i can get back into the concepts
i have oe on wednes day and another the monday after and then on the 20th its my bday. hooray :buttrock: anyway hope you guys arent to bored and r getting lots of other work done.
don`t care for us just study well &
Good luck with your exams :wise:
and happy birthday mate 
thanx for the oncouragement
well only one left now so shouldnt be to difficult
has anyone come up with any good ideas as to how i can make these ships look better
cos i really dont know what im doing
lol
ill just have to look at some other stuff and try and get inspired
anyway cant wait to get back into it all ![]()
ok im done my exams now so hopefully i will have more time to work on some concepts
so what was i doing again
gotta fix the big battle ship thing and what other ships do we need
i guess i gotta do the ships for the other side as well hey?