Hey cryptite, sorry I havent had any updates of the offfensive ship. I started working on it a few nights ago, have to get creative with the weapons because of the design of the ship (very few flt surfaces). I have embedded forward cannons on it already, but i did it with booleans and you know how messy that can get so I have to clean it up before showing. I’ll try to get more weapons on it and show an update asap.
CG PFlow Driven Space Battle - Any Help Appreciated
I can see the similarities between that ship and the offensive ship; looks great:thumbsup: . I better get some updates up now.
the best: Yep, looking nice. I figure since you’ve opted to make the front the part with the ring, we might need to take that out and add something else in to make it look like an actual front. Tenebrious, our concept artist, is apparently having some internet problems, but when he gets back online, i’ll see if i can’t get him to get up a couple more complex sketches of both the fighter ships we’re working on. Then we’ll be able to get it really started. Keep up the good work!
ace: Yeah, you better! 
Update!!! The missile bays will most likely change (sorry for the unimaginative missile bay):



Looking good ace. Like we discussed we need to figure out what to do with the missiles; the big missile boxes sticking out the side are just no good ;). I’m still trying to think about how they should look; i’ll keep you updated.
Are you still in need of a concept designer? To be honest, a lot of the models look cool, but they are lacking in design. I believe that I will be able to bring something to the table in the form of documentative sketches and renderings that can be translated by the modellers. I tackle all aspects of concept design. Characters, environments, vehicles and props you name it, I do it…please email me chiang321@yahoo.com for examples of my work.
Eric Chiang it`s great to have you with us and yeah we really need a concept artist:bounce:
(Tom is the leader so he will talk to you…I guess:shrug: )
Eric: I couldn’t agree with you more. Since we didn’t have a concept artist at the beginning, I was left to just model what came to mind, and, because i’m a particle FX guy, modeling isn’t one of my strong points so the models were only mediocre. As the best said, yes, we are in need of a good concept artist. I have emailed you asking for examples of your work. We look forward to working with you!
-Crypt
Eric emailed me earlier today with a sketch he did, trying to expand upon the style and complexity of the ship designs. Here’s one involving the hammerhead (defense) team.

Nice concept:thumbsup: . Looks a lot more advance then before. Looking forward to seeing any advancements on the concept.
great concept Eric Chiang:thumbsup:
and Tom I want to model it (if u didn`t choose one to model it yet :bounce: ) ofcourse when it is finished
the best: We’re going to work with Eric to lock down a design we like, first, then when he finalizes that concept, i’ll let you know when you can start modeling it.
I probably won’t have access to the internet for a little while, so I’ll be out of contact for a few days if I don’t. Just updating you guys.
Hi Guys…sorry for the lack of updates. I had to make presentations this week. I spoke to Ryan Church and Iain McCaig yesterday. Im still exhausted. I will have to simplify the design of the hammerhead that i sketched because I know that it will be hard to model intricate lines. I need more feedback in terms of my sketch. What would you guys like to see happen with the design?
The only thing I can think off to change upon with your initial sketch is to make it more industrial-like rather than more sea-creature-like. Of course, you can’t tell much from a sketch since there is no color. I’ll see if I can’t find some similar pictures of industrial type ships we can reference from.
Heh, Ryan Church & Ian McCraig? Top concept artists there, how was that? Bet it was exciting! 

keep it up!