CG PFlow Driven Space Battle - Any Help Appreciated


#21

Yeah, that’s looking good tony. I’d agree with ace on this one. Try an make the wings and things a bit separate rather than one big mesh. And make the bottoms and tops a little less curvy, if you see what i mean. They look too meshsmoothed (to us, of course they do).

Doing great though, look forward to some more updates…

On my note, unfortunately, my motherboard came for my new computer DOA (Dead on Arrival) and I’ve had to send it back to get a replacement so i’m still SOL as far as working on the scripting for the fighters.

Thanks you guys!


#22

okay wait for the last updates


#23

One question: is the defense ship suppose to be a purely for space? Just asking for placement (don’t want too much at the bottom if it can land). Hopefully I’ll havea n update by tuesday, I’m taking tomorrow to fully plan a gun design to fill up the rest of the space on the defense ship (maybe even missile bays?). Shouldn’t take me too long after I settle on a design to model. BTW, Cryptite, would you mind a bit of a “complexed” design for the guns? I’m asking because of the possible difficulty in rigging (that’s what I meant by “complexed”). Might show a sketch or 2 before I start modeling.


#24

hi everyone forgive me Iam going to be little late on this update bec of the exams but dont worry it will be done :wink:
and I have forgotten what is the parts that you want to be separated :rolleyes:

and james (from my opinion) I see that it is better to be good looking guns and also
not that “complexe”:cool:


#25

I imagine it can land. So maybe just leave the tri-turrets on the top of it for that reason. As far as a more complex gun; i’d like to see what you’ve got in mind first. I wouldn’t mind a cool looking complex gun to try to rig, but i’m curious what you’re thinking first.

Tony, its no rush, I just graduated from my school a couple of days ago so i’m finally out of school for the summer.


#26

Took me a while to create a design, but I created one (although I can’t draw). The gun isn’t complex at all really…well the one that came out on paper (which I will show later today). Couldn’t get it scanned. Not 100% satisfied, but I’ll sleep on it. Can’t really find a good description for the actual guns, but the part that holds the guns will be connected to the base at on end, and the other will be connected to a hydralic piston to move the gun up and down while the base rotates. Hope pistons won’t be hard to rig and maybe a recoil system? Don’t know if you want missile launchers but gills on a hammer head gave me an idea for them if you want missile launchers :stuck_out_tongue: .

And congrats on graduating, you most likely won’t miss high school:D .


#27

thanks tom
and james I will die if Ididn`t see the gun tomorrow:scream:
Tom you want The wings to be separated from the body(only the wings)


#28

Separate the guns, the wings, the cockpit, and the engines in the back. If you don’t know what I mean, i’ve modelled an example for the cockpit below. Also, I envision the guns as looking like the below picture, rather than sticking out on top. Sorry, the overhead drawing doesn’t really show what I meant. Here you go though. Notice the guns are more embedded. And as far as what ace and I mean by separation, it doesn’t look like the ship is one curvy mesh that’s blended together, but made of different parts like below. Hope this helps!


#29

My concepts never come out the way I want them to on paper (plus I can’t draw). Being that none of the other weapons have barrels, I tried keeping the energy rail type thing for the guns.


I’m not a concept artist :stuck_out_tongue: . The bottom of the part that holds the guns would be nestled into the base, where it would be connected at the back of the bottom, and a hydralic piston (or two) at the front to rasie the gun up and down. ther ewould be a cyindler holding the prongs (?) and that cylinder would go into the holes you see. Not sure if the prongs of the gun are clear in that picture (I’m horrible at drawing in the perspective).

BTW, proportions are way off:D .


#30

thanks tom that really helps
and nice sketch james


#31

ace, since that picture is totally confusing, go ahead and model it and i should be able to have a better idea of how it works then :D.


#32

Ok, here it is:

Probably not the best angles. Still haven’t added the piston(s) and the things that connects the back to the base. I’ll have to work in wire frame mode for those though :stuck_out_tongue: .


#33

Ah, I see what you mean now. That doesn’t look too bad. Looking forward to seeing the final product of this one… I’m still confused about your pistons; but I shall see i guess.


#34

The piston:

I may make it so that there are two since the piston is kind of small (or just resize it). I have only one problem, the green part of the piston rotates on the z-axis(?..I forget which axis is which) which it is not suppose to since there is a cylinder in a hole to get it to rotate on the pink part…I’m bad at describing things. I used helpers and the lookat constraint, the guns are rotated up by a bone for now.


#35

Done except for one small problem with the rotation.

and the locations on the ship (they are only on top)

Now just needs a material; will you be doing the materials cryptite?


#36

Looks pretty cool. Might have to do some structural changes since it looks like the tri-turrets would tear throught the 4 guns in front if i had to shoot straight forward… see what I mean?

As far as texturing, I can do some texturing for the time being. I’m not that great at texturing but I can throw things together…

-Performed a 1st thread update (see post 1 of this thread)


#37

I`am sorry for being sooooo late but it is only two days left
and I will begin working
nice work james I like it


#38

Ace and I decided to extend both hangars into each other so now the Defense Battleship has one hangar that goes through the middle of the ship. So I did that, today, and modelled/textured the interior of the hangar. The lights probably aren’t final as I don’t really like them as they are now. In either case here’ s a few glory shots of the of the new hangar interior and battleship:


PS. Anyone know how to make the raytraced, reflective material that is the floor of the hangar antialias? It sure isn’t reflecting those lights above very prettily…


#39

Roomy:thumbsup: . Now I know where all those lights went. Don’t know how to fix your problem with the reflections, I’ll look around. The hangar is starting to remind me of the hangar in EPIII that Obi and Ani land in in the beginning of the movie. Can’t wait to see it filled with fighters. Hope to see that fighter soon Tony.


#40

hi everyone finally I finished my exams and now I have a little update
what do you think ? is it fine ?
if it is fine I will leave it separated and continue the body waiting for
your opinion