CG PFlow Driven Space Battle - Any Help Appreciated


#1

-The Background Story-

—I’ve always liked space battles in movies of any sort so I decided one day to just play around a bit. Because of PFlow and it’s greatness, animating much of this has been easier than expected. This has always been more like a side project to me that i’ve been able to put a bit of time in lately. I’m happy with what I have now and I feel like it’s enough to be able to show to CGtalk as example of what i’m doing with this.

         [b]-The Story-[/b]

—There aren’t any names for the two sides battling in this scene. It originally started out as a ship bombarding a planet surface, a shot i managed to include in a Goverment class ad that we did. I decided to add to it by adding Offense and Defense. To this day that is how i refer to the ships because I never intended to make much of it. However, as I worked on it, I decided this shot has some good potential and figured others might want to pitch in and help.

    [b]-The Plan-[/b]

—The idea here is to create a Space Battle that, aside from the ship models themselves, is totally driven by 3ds Max’s particle system PFlow. Nearly everything except for the ships themselves will be PFlow generated and driven (a big plus for the scene): Explosions, lasers, muzzle flashes, debris, the fighter ships battles etc.

Originally, this was just a nice big artillery type of scene showing the battlecruisers and battleships pounding away at each other. However I decided to make this a different kind of project. The PFDSB, as it is abbreviated, is a two way project now.

One part involves developing the engine/system that powers the the AI for the fighter ships in the scene. They will be completely autonomous and PFlow-Driven. After the technology is mostly finished, anyone will be able to pit two teams of ships against each other and watch them fight it out.

The second part of this project involves applying the technology to our own ships and adding capital ships and, in short, making our own space battle scene, as both a fun thing to do, and to show off the technology behind the fighter AI.

Below are some screenshots of, first, the Defensive Battlecruiser and, second, the Offfensive Battleship as well as a couple shots of the shot as it looks so far. There are also more of the same images plus a couple more small screenshots from the project on my website. See the Elysium 3d link in my signature.

    [b]-Want to help?-[/b]
    
   ---If you are interested in helping out, knowledge of PFlow isn't necessary. I need artists who can provide [b]FX work[/b] that can be translated over through PFlow, texture artists for the ships if needed, [b]Concept Artists,[/b] and finally [b]lighting helpers[/b] who could help lighting the scene in space so parts of it don't seem so dark... Knowledge of PFlow is expected, of course, if you're interested in helping out with the aforementioned scripting with PFlow for the fighters etc. 
    
    [b]Important: [/b]We are in [i]most[/i] need of [b]Concept Artists[/b] so we can further the modelling aspect of this project. For the moment, I have only drawn one picture of a ship which, can do, but we need talented Concept Artists who can expand on our original design style (see pictures below) and give us some more ideas for ships to model.
    
    We also need some [b]scripters [/b]who are willing to work with me and help build the AI Engine behind the fighter ships. 
    
    [color=LemonChiffon][b]-Team[/b]-
    [b]
    -Project Leader
    [/b][color=White]Cryptite
  
  [/color]   [color=LightBlue][b]-Team Positions[/b]
    [/color][/color][b]-Engine-[/b]

Cryptite

-Concept Art-
dark-elf2

-Modeling Team-
ace4016
the best
3d_guru
InfamousX
SpooX

-Music-
filmcomposer
ChrisBG

-Directing-
ChrisBG
Cryptite

    [b]Needed[/b]: Concept Artists & Scripters
    
    Note: I'll be updating this post with screenshots (new or updated) as we work on project. So keep checking this post every once in awhile to see some of the updates of the project.
     
     [b]- Last Update for this thread post -[/b] [color=White]6.29.05 
     - Rewrote, organized, and colorized this post for ease of view and to give people a better idea what this is all about.
     
     [/color]     [img]http://cryptite.f2o.org/SpaceBattle/defense_screen3.jpg[/img]
         [img]http://cryptite.f2o.org/SpaceBattle/offense_screen1.jpg[/img]
         [img]http://cryptite.f2o.org/SpaceBattle/offense_screen2.jpg[/img]
         [img]http://cryptite.f2o.org/SpaceBattle/defense_attack.jpg[/img]
         [img]http://cryptite.f2o.org/SpaceBattle/defense_attack2.jpg[/img]

#2

How much experience with pflow would be required?


#3

I guess that depends on what you can do. I’d like one or two guys who are familiar with MAXScript so they can implement some scripts in PFlow that could control the flights etc of the fighters and their behaviors (avoiding capital ships, shooting at them, flying around them etc)… For the most part though, I can handle most everything in PFlow except for scripts… Although i’m not 100% familiar with it. A lot of those yellow diamond ones i’m unfamiliar with except for collision, spawn etc…

If you are interested, what would you like to do?


#4

I’m interested, mainly in the pflow area, since I suck at modeling and texturing, but I’m not sure how much help I can be: haven’t messed with pflow in a few months. I’m not experienced at maxscript either (although I am planning to learn more, especially about particles). Hm, hehe, looks like I wouldn’t be too much help right now; but i think the project is cool. Don’t know if you can still use me on the project.


#5

I’m sure I could figure you in somewhere. What areas do you have the most experience in?


#6

I guess that would be modeling, although I’ve never modeled a spaceship.


#7

Well I suppose I could slap you on helping detail the Defense battleship (Yellow Engines). I basically carved out a simple model and then put Greeble on it. It looks good for the time being, but i’d like more detail for it. Think you could have a go? PM me or find me on AIM if i don’t see you and i’ll give you the scene file.


#8

Alright, I just thought I’d post a small update here.

Working on scripting the fighters all in PFlow has begun. The only thing I have working so far is that the ships can sort of chase each other (Using Keep Apart operators) and the attacking ships (on a test basis for the moment) have “viewcones” (see below image). It doesn’t work yet, but when an opponent ship is inside of the ‘viewcone’ of a ship, the ship will then fire.


#9

Nice progress on the particles (think the view cone should be a bit wider). Too bad a simple if statement can’t get it to work. Been meaning to change the turrets on the hammerhead-like ship, but it’s crunch time on the M&S challenge. Once I change them I’ll post the progress, most likely in less then a week.


#10

Ok, here is another small update. I’m trying to get the hammerhead-like ship a bit more armed. So far it has 20 turrets (ten on top and ten on the bottom) and two tri-cannons on the top. I also added docking bays. Looking for a more fitting turret design, although if I don’t find anything, they may stay as they are. I’m probably going to add a few more (smaller) guns onto the main body of ship. Might be too many guns, but got to try out a few things (I incrementally save anyways).




#11

It’s looking better. Yeah, it might be interesting having these ships be like mega-cruisers or something, with a lot of turrets. For the moment, the defensive ships are outnumbered 3 to 4. But we can change the ratio since this’ll be bigger than I anticipated. I’m looking forward to future updates! Next time you see me online, shoot me a version of that scene file you’ve got. I’d like to perform some tests on it.


#12

hey Tom I`am sorry for not showing any updates but tomorrow I will show you one
(sorry for being late because of the exams)


#13

hi this my fighter ship
I know it needs alot of working but what do you think is it good enough to work more on it


#14

It’s neat looking, tony, but it looks too alien and doesn’t quite fit any of the original two ship designs (battleship and battlecruiser). I finally got a small bit of time in to draw a fighter design. This is what I came up with. Feel free to edit it as you like, but try to keep the general shape of it. This would be the fighter for the defensive ships.


#15

Nice ships the best, but it does look a bit alien. Maybe one critique on Cryptite’s ship design: the “wings” could be shorter beign that this is space, and even if it is interplanetary, shorter wings are faster and go better with the hammer head design:P . Ignore it if you want.


#16

Good point, ace. I’d redraw it to show shorter wings, but I think it’s pretty easy to visualize them shorter…


#17

hey ace4016 please call me Tony (and add me to your messenger tom got my e-mail)
Iam little confused here what will I do?? change it or make a the toms drawing??


#18

I think you base the model on Tom’s drawing, and maybe create it with shorter wings. I’m guessing you could add a bit if you feel the model would benefit from it. Added you on msn messenger:thumbsup: . If you want mine just click the blue guy to the left under my avatar and info.


#19

hi again this is the ship that tom draw (I know it still need some working)


#20

Nice start Tony. Maybe some parts could be seperate pieces instead of one mesh, although that’s all up to you. Keep it up.