Hey guys, this one’s been bugging me for a while I’d like to consider what the best terms to use would be when teaching lighting and lighting principles.
Outside of different renderers own terminology conflicts like areas lights being a special array of lights in some apps versus a Environment light portal in others which then conflicts with the fact that some renderers do in fact call those portals.
So the two classifications I’m trying to find the best terms for would be light source objects and illumination source objects. Light source object being your standard traditional Point, Spot, IES, Infinite/directional etc. Illumination source lights being GI emitting objects and Portals and Environment/IBL lights.
Typically at the studio we refer to these as cg lights and Area/ENV lights (again their GI portals are called area lights)
With C4D I’ve typically referred to them as Lightsources and GI, but I’ve also encountered several students (my students nowadays are industry lighters not new students) Seem to all have different ways of referring to the two categories, but the older light sources are most typically referred to as CG lights, but I find newer students are confused by that as all lights are technically CG. for the GI based portals and environment lights I’ve heard so many typically referring to the GI types etc, but I’ve also heard them called physicla lights, Or real lights as well.
What do you think the best, and clearest new term would be for these two categories?
