Hello everyone! I found this site through this Kotaku post and I was hoping for some guidance through what seems to be a very complicated and multifaceted field.
I’m a photographer (www.zackdezon.com), primarily focused in portraits but with a few still-life clients, and I’m starting to notice a lot of the high-end work going to CG renders (IKEA, Apple, probably many I’m missing due to the incredible detail these days). Rather than end up on the wrong side of a technological sea change (I’ve seen far too many film shooters dig their feet into the sand and lose their careers to digital upstarts like myself), I’d love to start learning about what goes into creating CG still-life photography (and perhaps high-end CG portraits, too).
Where do I start? Are there affordable programs I can use to teach myself (currently learning Blender on Lynda.com)? Good tutorials I can follow? What workflows should I know if photorealistic product images are to be my bread and butter? How much of it involves 3D capture, and how much is built from scratch (or a mix of the two)? Are there reputable continuing education/community colleges in NYC for this field?
Sorry for the flood of questions; I’m just a little overwhelmed by the scope of it all.
Thanks so much!