Hi everyone
I am new to the world of making movies and CG in general, although I have read a lot in a short time, watched a lot and practiced a lot too. I am working on a short CG film where there is a realistic character, well, everything is realistic, basically. And even though the character is one, and there are only a few scenes, however, I want to do everything as best as possible. The foundation for a successfully completed project is the pipeline. And here I am - I ask you to take a look at the pipeline below, which I wrote for my project, and say what you see as a mistake, what you would like to change / add, etc. Any help would be appreciated 
- Research
- Story, script
- Concept
- Storyboard (color script)
- Animatic and editing test
- Character Design (below is a list of steps)
- Base Model
- Rough rig – (Goes to previs)
- High Res Model
- Retopo
- UV Unwrap
- Muscle system modeling
- Polypaint
- Texturing
- Final model lookdev, render - Assets – cloth, accessories, groom, environment (Modeling, retopo, UV, Texturing, lookdev, rigging)
- Character setup
- Final rig
- Basic skinning for animation and layout
- Final skinning/muscle system and secondary animation controls for Final animation - Layout
- Animation
- Final animation
- Effects, simulation
- Lighting
- Rendering
- Compositing
- Editing, grading, etc
- Sound