I am working on a Cerberus rig for university and initially had the idea to duplicate a rigged head (blendshapes etc… is this even possible- if so, how?!), but as you can see from the image below, the two heads on either side are offset, and the geometry doesn’t match up… I then had the idea of the single head in the middle would be rigged separately and the two side heads would simply be mirrors of eachother and that would cut blendshapes in half, but as they are offset, mirror blendshape scripts do not seem to work as they are not divided by on a particular axis.
Any ideas? Getting a bit stuck with this one! Might be something staring me in the face but have just been working on this for a while and I think it’s draining my soul
Any help is so greatly appreciated.
Also, on his mouth, he has some curve boxes that have clusters parented to them so that they can be used independently to create snarl shapes… How do I go about parenting them to follow my head joint so that they do not lose their influence properties or go crazy with their relativity if this makes sense? Finding it hard to get a lot of info about the visual side of rigging!
Thank you
Anna
