Cebas VolumeBreaker


#21

If you are not using Box#2 in Pflow you would need to use a particle fragment birth script. Such as this one written by Bobo. You would then mesher the system and turn it into a reactor simulation for physics. (or something like that, you’ll have to do a search the for the process, it has been a dogs age since I have used it, there are many more straight forward approaches now, ie rayfire, pf tools box#2, thinking particles, to name a few)


#22

Yeah I kinda need a way to do this with either pFlow or Thinking Particles. I’ve been searching for the better part of 8hrs for explanations or tutorials on how to do this, but everything is just “Oh do this and that and it’s done”. It seems to not be that easy though.

All I need to know is how to separate the elements once I’ve gotten done with shattering the object.

Everything else I can figure out from there.


#23

All I need to know is how to separate the elements once I’ve gotten done with shattering the object.

Press the Elements to Nodes group box “Copy & Hide” button :wink:


#24

what on earth are you talking about?


#25

lol, did i misunderstand something? i was under the impression that he wanted seperate odjects after he had finalized his fragmentation.

what did you think i was talking about? :slight_smile:


#26

OMG I love you and thank you! Never even saw that group box. Man I need to come back to Max more lol.


#27

some one know how to apply texture in the inside of broken elements ?


#28

The interior faces are given the material ID that is set in the options group.


#29

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.