
I’ve recently decided to spend some time learning the CDK included with XSI.
And so the wonderful character auto rig tools such as biped come into action.
I also managed to get hold of some temporary learning material.
Any case, if I rig a model from a guide I run into some stumbling blocks. I get a nice rig BUT with skew controls. Specifically I’m getting skew Chest Upperbody and Hip controls as in NOT 90 degrees aligned to the floor plane.
Similar problem with the arm effectors (cubes) illustrated above.
Somehow I’ve already spent a lot of time trying to fix this, but I cannot figure it out (yet) Specially the arm effectors, I cannot get the control cube to rotate, never mind setting it to a new default position.
So here I am asking if some kind soul might be able to throw a little light into this.
Even since I don’t think I’d want to animate using the convenient biped at all, if the generated rig controls end up coming out all skew :argh:

