Hello everyone
currently i work on a simple pool. i set up a normal physical sun and sky environment with an mia_exposure_photographic lensshader. so far so good, all works fine.
i rendered my stuff and the water looks oke, i can see to the ground, i can see differences between deeper and less deper areas on the pool and so on.
now my problem: when i activate the caustics in the rendersettings, my water gets way darker than before with FG only and i can’t see on the ground of the pool. i looks like no light goes through the surface.
how it looks without “caustics on” in rendersettings:
and when i a activate the caustics in the rendersettings:
i used a mia_mat_x to create the water shader and set a max distance for the refractions. the really strange thing is, that i activated the caustics, but they are no lights which are emit photons and so they should be no effect, right?
so can anyone help me? i have no idea how to fix that prob :S
here is my shader setup:
Cheers,
Marco