Hi,
I´m currently working on a character for my new boss…
We´ve talked about the setup and hew wanted me to use CAT to create the rig.
Since I keep getting into trouble with CAT, even though I like the idea of it, I´m now trying to convince him to let me build a custom rig.
I´m not very experienced in doing that, but following a couple of tutorials I managed to crank out a basic custom rig to show him it´s power…
But there are still a couple of things to consider:
My Boss would like to be able to save, load and mix animations like within CATs layer system.
So I´ve looked into several solutions…
A) I know you can just save and load animations via the animation menu and as long as they are for the same character its pretty straight forward.
B) I tried using the animation layers from the animation menu to be able to mix several animations together ( like for example have some head movement on a seperate layer to be added locally to another animation).
First problem with this approach: Since I´m adding the animation to a seperate layer I now have to remap everything, wich is annyoing and I also think my boss wouldn´t want to have to take care of this process on his own.
Second Problem: As soon as I enable layers the frozen transforms no longer seem to work…
C) I also took my first look at the motion mixer.
At first glance this looked like the perfect replacement for CATs layer system.
But then I realized I couldn´t keyframe my character manually anymore, I could only use saved clips…
So. Any ideas on a suitable workflow, anything I´m missing?