Cartoon Face Shapes Guide


#1

Hello Fellows:)

A couple of months ago I tried to compile in one image a small guide for cartoony facial shapes (that can be used to blend shape and/or bones based setup) to help me during the modeling/rigging stage of my short animation project.
I would like to share here this guide to receive some feedback. I would really appreciate if you have some time to see the document and a little more time to write some suggestion or comment.

Here is the link to Cartoon Face Shapes Guide in my blog.

Thank you!
Cheers! :slight_smile:


#2

Thank you MAn !


#3

Wow, this is really cool. I dont have that much experience with face-rigs, but am in the proces of analysing and designing a system for that. This guide is a really great breakdown and I am sure it will help in the proces. I think maybe the O-shape for the mouth is missing? Or can you achieve that easily with a combination of the other shapes?

Bas


#4

Hey Boris, :slight_smile:

Thank you for your kind message!

Hi Bas, :slight_smile:

Firstly, thank you very much for your feedback and your question. O-shape is one of most trick face shapes for me.

You are right, this method that I tried to register in this document is based on shape combinations. To reach the O-shape, my suggestion is to combine four mouth shapes. Actually, during face shape setup, I try to test some shape combinations to check if I’m not doing any topology mess. In my mind, the amount of tests will define the shapes combination flexibility, but we don’t need to go crazy with this, I guess that are some shapes that simply cannot be used together.

Here is my suggestion to compound the O-shape (I used an ugly character that I’m working on) :


Click here to see the actual size of this image.

I hope this has answered your question :slight_smile:
cheers!


#5

That’s great!
Thanks a lot for sharing :slight_smile:

This is pretty much like the Norman Rig works, and that’s brilliant. I really like to work this way, instead of having pre-made shapes.
Of course, in a production, where you quickly want to hit “on-model” expressions, it might be fine to do it that way (or you could use library)


#6

Thank you Christopher! :smiley:

I totally agree with you! Thank you for your feedback! :smiley:

cheers! :slight_smile:


#7

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