Ok, here’s what’s going on.
1. I have rigged and weighted a character in Houdini.
2. I found that there are a few seams on the character that needs to be welded.
3. I fused them, laid down a rop to read back in the bgeo. I get errors with my capture node. All I did was close a few vertices.
EDIT: I found this, but there is not much to go by as to how I set the nodes up to change the geometry topology.
[http://www.sidefx.com/docs/houdini9.5/char/attr_transfer](http://www.sidefx.com/docs/houdini9.5/char/attr_transfer)