I have a scene with three different spheres (keeping it simple for testing purposes):
The first sphere is a control sphere that has an ncloth applied. A transform constraint is placed on either side and animated to stretch the sides.
The second sphere at higher resolution has a wrap deformer applied to it so that it deforms along with the first sphere. This is the one that I want to make into a passive collider. So that…
The third sphere, which is identical to the second, but with “detach component” applied to certain polys, can be stuck to the second using the force field attributes of a rigid. That way I can peel off the detached components with fields and such.
When I try to make the second sphere into a passive collider, it doesn’t work. No rigid node shows up in the outliner or anywhere. If I’ve made the second sphere into a passive collider before I wrap it, the two spheres deform in weird erroneous ways. Any tips?