Observe the following setup:
I essentially want to mirror the object on the other side so that all the geometry comes together. For the pyramids and the tube in the middle (using a formula effector), we can see that this works. However, for the tube on the left, there’s actually a noticeable point where the geometry doesn’t align:
All of the cloners are set up so that the other object is its height away and the y axis is mirrored. You can see it working for the other two, so I don’t understand why it’s not working in this case. I assume it has something to do with the way the noise is projected onto the cylinder, but the problem persists no matter what “space” I choose in the noise settings.
What do I need to do to get the clone of this tube to loop seamlessly with itself? It seems like no matter what I try, it’s just impossible to loop noise in C4D. Anything you can possibly think of just doesn’t work, it’s driving me crazy.
Here’s the scene file: c4d cant loop noise.c4d (254.2 KB)