Ok, so I know how to set up my image plane. Import them and save my different views. However the only way I can start modelling close up details on my model is by zooming into the canvas which of course pixelates the mesh.
I assume there is a way to scale up the actual image plane so I can see all the details of my mesh while I sculpt the closer details without any of the nasty pixelation.
Would appreciate any help anyone can give me. 