Hey all,
Would like advice from CG veterans on texturing pipeline.
I would like to test how much my current PC can render
But I dont want to waste texture work in MARI by doing a full face in 2k then want to go to 4k.
Coming from Photoshop I know for sure than increasing size is always worse.
Is that the same here?
If I wanted to test the limits of my CPU should I go and start textures at 16k then I can drop down to 8k and 4k easily if I wanted to without losing work?