can we create this kinda terrains in zbrush


#1

i`m currently working on a strategy game project something similar to below one. i wonder what applications are being used to generate this type of terrain! would that possible with fibermesh?


#2

I would say yes it can be done. The poly count would go through the roof, might not be suitable for games.


#3

LoL… The land in this age of empires screenshot is just composited transparent texture tiles. If you look closely for a bit you will start to see some of the repeating patterns. Not sure exactly how they did it… Land tiles might be pre-generated on load from a set of semi-transparent tiles. Really tricks your eyes into believing the land appears unique everywhere.

There is also a assortment of 3d objects placed above the ground layer and they had a very nice shoreline transition system…


#4

Search for and spot the matching patterns in each texture type(dirt, grass, etc) to figure out how many layers there is… Notice the matching patterns in the “dirt” layer here I have marked with arrows?


#5

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