Can the mograph colour shader control other material channels?


#1

How can I make variations in multiple aspects of a materials properties on clones ?

Let’s say I want my clones’ colour to vary from black to red to yellow as they get further from the centre of a disk but also get their luminance values increase or their reflectance or transparency .

it would help a lot to attach a project (r20) if it’s not too complicated to explain in words.


#2

Here is an example. I usually keep the MoGraph Colors greyscale and remap them to whatever I need (e.g. colorizer) inside the material. Works for any material parameter than can be driven by another shader.

MoGraph_Color_Shader.c4d (109.3 KB)


#3

Thank you, it worked with the transparency as you instructed.

I thought this mograph shader only worked as standalone but never achieved the intended outcome this way. In your example it’s always a child of the colorizer and works perfect.