Can sami convex cover be texturating with one texture?


#1

Hello,

For now I have such model:
https://drive.google.com/open?id=0B7lupBzAfVgDOW9aWjVUVk5US2M
and unwarp map:
https://drive.google.com/open?id=0B7lupBzAfVgDdG9yOGpWWnp5NzQ

my question: is it possible to make not a 5 separate maps but one solid map for such model?


#2

it is very possible.

first, fit your UVs together as tightly as possible. that will maximize texture resolution. next make your texture. then apply a shader to your object and connect your texture to the shader.

should work the same in any program but if it doesn’t let us know what program you’re using and we can guide you through any steps along the way.


#3

At present moment the cover surface is divided by seams into 5 separate textures, for each part the Planar map is applied in Unwarp UVW / 3ds Max.
Is it possible to remove some seams (picture attached) and make one solid texture for all surface of cover?
I have tried to remove in this way seams and apply Spherical projection but the result looks like incorrect.

https://drive.google.com/open?id=0B7lupBzAfVgDX3kySURIWTN1eVE