Can Modo work with millions of polygons?


#1

For example can one or more 1 million polygon Zbrush models be imported from Zbrush in Modo and be moved, rotated, and rendered without crashing the program?

I can’t do it with 3Ds Max but Modo’s website said it can render ‘billions of polygons at enormous frame sizes’.


#2

depeneding on your ram and videocard you can get 2.5M or so into modo. Rendering billions refers to instancing or displacement micropolys.


#3

Thanks, I’m using a dual core 2.0 GHz and 512 MB RAM video card laptop so I may be okay.
I’ll have to download a demo.

Anyone here used 3DSMax 9 and Modo and would say if it’s a big difference handling polygons-wise between the 2 programs?


#4

I think you are going to need more RAM for Modo and Max 9 to move that many polygons. I would upgrade to at least 1 GB.


#5

Yeah, I’ll need more VRAM. I have 2GB of regular RAM, upgradable to 6GB. No Vista yet so I’m still at 32 Bit 3DSMax.


#6

I think he misread your post to mean you have 512 MB of system memory, not video memory. You should be fine with that.

Regarding importing ZB models, it’s much better to import a low-res base mesh and then a displacement map, and with that you should be able to handle as many polys in render as ZB does, but you wouldn’t be able to see them in the viewports.


#7

I used to use displacement maps in Max but I had to turbosmooth(subdivide) them to a pretty high degree in order to get the displacement to look good. After a while I just started to import the actual high rez model. I was using the displace modifier as opposed to displace map.

With the multi-million poly display in ZBrush 3 it can’t be that much longer until that technology makes it into other programs. In the meantime I’ll give displacement maps a second chance.


#8

Well modo uses micropoly displacement to render, so getting it smooth shouldn’t really be an issue.

Might as well try downloading the demo off luxology.com and playing around ;).

And there is a tutorial here http://67.15.36.49/team/Tutorials_2/modo_zbrush/modo_zbrush_01.asp for taking a base mesh out of modo, into Zbrush, and then bringing a displacement map back and rendering it (although it doesn’t cover some of the intricacies of using the displacement, such as setting the minimum edge length).


#9

Thanks, Novakog. I’ll give it a try.


#10

Indeed I did! My apologies.

Head to head, raw polygons seem faster in MAX but Modo’s subds are MUCH faster. I rarely get above 500,000 polygons though, so I am not exactly testing the upper limits of either package.


#11

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.