Can maya do a poly model, shrinkwrap,solidify, with history like blender youtube tut


#1

hi cgers
can maya do a poly model, shrinkwrap,solidify, with history like blender youtube tut

https://www.youtube.com/watch?v=3rlMzsBWtPY

i know its probably overkill what he does in tutorial but can maya default do this workmethod?

solves off plane issues

https://www.youtube.com/watch?v=YkUxB_bka3U

the parametric sharks (only half parametric in blenders case as no edit poly) are circling maya

anyway found this 4 year old post on polycount asking same
https://polycount.com/discussion/190746/using-a-modeling-technique-from-blender-in-may

not sure if a new node workflow exists now

question of getting better cuts in your cars and maintaining the surface in maya itself

thx
c