can maya do a poly model, shrinkwrap,solidify, with history like blender youtube tut
i know its probably overkill what he does in tutorial but can maya default do this workmethod?
solves off plane issues
the parametric sharks (only half parametric in blenders case as no edit poly) are circling maya
anyway found this 4 year old post on polycount asking same
not sure if a new node workflow exists now
question of getting better cuts in your cars and maintaining the surface in maya itself