I’m not sure what people expected, but I sure wasn’t expect revolutionary. There just isn;t room for revolutionary anymore unless there is a neural interface tha allows you to think a model onto your screen.
ALL programs are going to add points/polys/vertex on screen. The difference is HOW you do it and how intelligent the tools are.
Honestly to me Modo seems like LW 9.0. Everything I know is there. Everything I am used to is where I am used to it being for the most part.
But now I have edge tools, interactive bevel tools, axis plane tools etc. that LW doesn’t have. The workflow improvement is phenomenal.
For me, the best is not having to deal with some of LW’s bugs that haven’t been addressed since ver 6 came out like the occasional crash on save. Well known bug, been around for ages. If you crash on save, you model is corrupted and unretrievable. Unless you are using HUB auto save functions. And a lot of people don’t because the HUB is evil.
I like not worrying about that one. (I lost a HUGE model to this once and I carry a grudge a long time)
I like being able to step through and back with various levels of sub division. I wish LW could do it this easily.
The bevel and edge tools alone were more than enough to justify the cost for me. Although I thought I would really miss Vertibevel, the ability in Modo to see the results of a bevel as I drag the manipulator is a HUGE time savings.
And although it isn;t perfect, Modo’s Boolean math is far superior to LW.
I tried boolen operations that would give LW fits, took the same model into Modo, did the same boolean, and got very neat clean geometry with almost zero clean up.