I´ve noticed that there´s the possibility to attach a texture to control the weight of a blendShape. Graphing the connection I figured out the outAlpha from the ramp (in this case)… is connected and controlling the blendShape. but it only woks when I change the color of the first ramp position.
What I would like to achieve is a non linear blendshape where the darker areas of my ramp would mean not blendshaping and the lighter full blendshaping and the gray anythinh in between.
Is that possible using NO plugins??

