Ok here’s my problem.

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I’ve made an arch here and In order to do this I had to create a lot of edges.
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I had to cut the object from top to bottom in order to keep everything in quads and still make the arch.
Am I modelling correctly in terms of creating for game design? Or should I be deleting those edges on the face and disregarding quads?



I would go ahead and take out those last two edge loops going up the center unless your going to use them for an extrude they are just wasted polys