Can I prevent Maya Ponds from bursting regularly?


#1

Hello,

I’m working with a Maya Pond and a Wake emitter with turbulence to get constant ripples. When I hit play, there is a burst of ripples at the start. I can get that to go away by animating the Density/voxel/sec to increase slowly over time, but every 150 frames there is another burst of particles that I can’t prevent.

Video example of what I’m talking about here:

//youtu.be/8oJanrxFjiw

Is there a way to stop the regular bursts that happen after the initial burst?

Thank you