Hello,
I’m working with a Maya Pond and a Wake emitter with turbulence to get constant ripples. When I hit play, there is a burst of ripples at the start. I can get that to go away by animating the Density/voxel/sec to increase slowly over time, but every 150 frames there is another burst of particles that I can’t prevent.
Video example of what I’m talking about here:
Is there a way to stop the regular bursts that happen after the initial burst?
Thank you