ok here what i want i want to create an effect of a hot turblent atmosphere obviously more distortion further away from teh camera
but i want some actors int eh foreground with minimal distortion jstua s you would iamgine
is there anyway dfx can recognise depth in real video footage
or am i goin to have to use a load of front projection planes with the footage mapped onto them at the aproxiamte right distances from teh camera and export with the depth info from that?
and jsut to reitterate dfx+ can create a hot tublent atmosphere type effect?