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[left]An excellent way to practice camera movement is by creating an architectural walkthrough. This involves creating an architectural model of a building, usually one that is not yet been built, and walking through and around it. What you want to do in this is to show of the outside of the building and then move into the building and look at the inside. There are several things to keep in mind while you are doing this:
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[li]Analyze the motion created by professional cinematographer’s for ideas about timing, composition, camera motion, and transitions[/li]> [li]Don’t think they you have to show getting from one point to another point when you can use a transition to do this. Don’t waste time one boring material.[/li]> [li]Avoid motion that draws attention to the camera rather than to the subject.[/li]> [li]Compose and evaluate your camera moves by using the camera viewport, not by looking at the top view of the floor plan.[/li]> [li]Avoid camera motion that would not be possible with traditional cameras.[/li]> [li]Give the viewer time to look at something of interest before moving on.[/li]> [li]Do not move too quickly to avoid rendering time. Move at a pace such that the viewer can actually see the subject.[/li]> [/ul]Establishing Shot
This establishing shot shows the general area where the action will be taking place. For an architectural walkthrough the establishing shot shows the exterior of the building. This shot serves many purposes such as:
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[li]it associates the building with the environment[/li]> [li]it introduces the viewer to the building and allows the viewer to understand the character of the building[/li]> [li]it gives the viewer a frame of reference so that they will better understand the interior of the building.[/li]> [/ul]Following this shot, the camera might completely or partially circle the building so the viewer can get a fuller understanding of the complete exterior.
Transition from Exterior to Interior Views
Next, the viewer will be led into the building interior. This transition from exterior to interior should be done in a logical fashion. For example, it doesn’t work to just be outside and then inside. A good way to handle this is to move to the building entrance, which creates an expectation of entering the building, and then have a transition such that the viewer is inside the building.
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[left]Got this one from http://www.siggraph.org/education/materials/HyperGraph/animation/cameras/camera_suggestions.htm[/left]