I wrote a (terrible) script controller a ways back that was supposed to keep the selection facing the camera (I’ve switched computers since then and can’t even find it anymore). But one thing I do remember was that it used registerRedrawViewsCallback.
I’m planning on rewriting that from scratch now that I know (a little bit) more about MaxScript, and was thinking that there must be a better way to keep the rotation updated. Is there any kind of “on viewport camera moved/rotated” callback, or workaround to achieve same effect?