Call for Content Blenderart #36


#1

It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine.

  The theme for this issue is [b]“Mechanical Mayhem: before and after”[/b]
 
  Mechanical and Vehicle modeling is a such a popular topic that we   can’t resist doing it again. But this time we are going to do it with a   little twist. We are going to add a little [i][b]Mayhem[/b][/i] to the mix and have some digital fun.
 
  So after you have created your beautiful shiny vehicle or mechanical   marvel of modeling greatness, mess it up. And mess it up good. We are   looking for aged, used, dented, dinged, wrecked, blown up and utterly   messed up. This is a great time to explore materials and modifiers that   can add to the realism of our Mayhem.
 
  [b]Possible articles/tutorials/“makings of” for you to submit:[/b]

[ul]
[li]Anything related to creating/texturing your mechanical marvel/vehicle[/li][li]Materials to age or dirty up vehicles[/li][li]Methods of denting/wrecking/blowing up a vehicle[/li][li]Anything else fun that comes to mind[/li][/ul]And remember if you wrecked your digital masterpiece to include “before and after” renders and animations. That is part of the fun.

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 36 [your article name]“

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Mechanical Mayhem: before and after”. Please note if the entry does not match with the theme it will not be published. And remember to include “before and after” renders and animations.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 36″

Note: Image size should be of 1024x (width) at max.

Last date of submissions October 5, 2011.

Good luck!
Blenderart Team


#2

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