Cake with Zbrush


#1

Hello!
Frequently I get impressed and admired by 3d images which has enormous quantity of details and made by some kind of inevident and incomprehensible for me and for CG way. Food forms one of these categories of stuff. If to be more precise - it is cakes. That is why after long thinking I decided to make one myself. I choose the reference from cooking web-site (in the attachment) and want to approach to it as close as possible (but not too close).
I plan to use 3ds max as an environment software. Zbrush for modelling. And V-ray for rendering. Since I’m not a pro user of Zbrush I will be glad to see your advise and critics.
Let’s go!


#2

When modeling in Zbrush, I would separate geometries according to the different materials. So the breading would be in a separate sub-tool from the cream and strawberry.
Get alpha textures that can mimic the effect of what your achieving for.
For example, for the bread, you can possibly use rock textures or rough textures. Or if you have an image of that bread or similar to that, you can also use that to make into a texture or an alpha.
Many times, its trial and error, mix and matching seeing what works and what doesn’t. :slight_smile:


#3

Yeah! Thank you, HannahKang! I do exactly as you have said.
I guess, I accidently opened two threads with the same content… I’m sorry… Please, moderators, delete this one since I have another thread called “Cake with Zbrush W.I.P.”