Hi, I don’t know if this is the correct subforum for this, but I’ll try.
I’m looking for a reliable way to convert CAD-files so the models are usable in polygon modelling software (i.e Maya). What I mostly need is a way to extract the main geometric outlines so that these can be used in a polygon modelling workflow. It can be nurbs or orthographic vector graphics or something else. If it’s somehow possible to convert the CAD-model to a complete usable polygon mesh it would be even better!
I’ve done some experimenting with importing CAD-models directly into Maya, but find that this isn’t usable. Either they consist of thousands of small triangles that break up the model outlines, or the model has other properties which makes it unfit to use. Since I mostly do hard surface modelling it’s important that I can keep the model outlines. I basically need a good starting representation of the object, so I can work on it for changes, texturing and other visual effects.
What programs and/or techniques are out there to accomplish this?