Caching Cloners


#1

Hello everyone,

I was wondering if anyone could share their workflow when caching out cloners and such within their scene.

At the moment, when I cache my scene to help speed up playback, my cash files are HUGE. Sometimes 3-4 gigs each. I have 4 or 5 cloners that need caching!!

I’m using Mograph Cache so I can swap out Lo-Res with Hi-Res geo down the road. I pick this technique up from tutorials.

Would Alembic be better for this type of stuff?

Is there a smaller file size to use when caching?

Is there a more efficient way to cache the files?

What’s your process like?

thanks as always!!


#2

:popcorn:


#3

:grin: not sure what that means :thinking: