I had not seen that! Cheers.
It may not be the most efficient flow, I’m fairly new to Pflow. It starts with a normal flow rather than birth stream, as I originally had the particles moving along a speed by icon though a complicated path - I want to keep that option in there.
Then I used a switch and an age test (some one told me it’s better than a ‘send out’?) to send the particles into a physX event, so the collide with each other and with the vessel wall.
Ages test again, and into another event where there is a collision. Looking at it now, I’m not sure why this is in a separate event - it may have just been for clarity; so I could see the particles change colour.
That then goes to the final event where is the glue and the collision event again. I wanted the particles to also stick to the collision object, and the manual said it would have to be in the same event as the glue, which is why it’s repeated here. When using the same world as before (world 003), the particles didn’t glue to the collision object. When I made a new world in that event (world 009) it started working - so I stuck with that!
I can’t upload the scene as is, but it might be possible if I strip the assets… I might be able to do that later!
:shrug:
The idea being if you want collisions/interaction within the same system, no matter how many different Sources/Events, you use the same World Helper. You could have a different World in every event if you wanted to, particles just wouldn’t interact with the previous World.