Hi there,
I have a Pflow with some mParticles and since the shape is animated, I created a dummy shape, that should be used during Sim for collisions and set my cache disk operator to exclude shape from cache and then included a shape instance op with the animated shape in the post cache operators list.
It seems to work, the sim works as expected and after the sim I can see the animated shape in the viewport. but once I hit render I get nothing…it renders fine without the Cache disk operator.
It also renders fine, if I pick a not animated mesh as instance in the post cache shape instance operator…
Any idea whats going on here?
Can´t I use animated meshes in a shape instance operator used post cache?
