C4D WIP AND GALLERY LINKS


#241

Hi 2 all
my Finished Work

http://forums.cgsociety.org/showthread.php?t=330788

thanks
.


#242

Been working on this mesh and could use some crits before I go on to texturing and lighting.


#243

Hello!

I’ve been working on my brand new website lately, my first website actually.
You can give it a try here : http://www.vincentmontel.com

or go directly to the portfolio/projects galery : http://www.vincentmontel.com/portfolio.html

Thanks a lot for your visits, you can drop me a few words if you find any missing file, incorrect link, or just if you like the stuff.

See ya :wink:

vincent, brand new product designer


#244

WIP of a lipstick (Design, modelling, composition, lightning…)
http://www.fotocommunity.de/pc/pc/mypics/580772/display/5256663


#245

[left][/left]

[left]Finally posted my Mini[/left]


#246

#247

Heres my last work, a buddhist temple I made for the “Temple of Light” Challenge at the Spanish C4D Site C4Des.com , I hope u like it.

http://forums.cgsociety.org/showthread.php?t=346969

cheers,

Carlos


#248

Design of a cable managed mobile table that has the ability to flip, for storage purposes.
Again not designed by me. (one day ill put something of my own design in)
software used: Graphite 2D, Cobalt 3d, Cinema 4d, Photoshop

Looking forward to your criticism.
Thanks Steve


#249

Heres one of my last designs/renders , based in retrofuturism ( take an old subject and reform as a future one keeping its identifying elements) this is a Retrofuturistic Bicycle i made for the C4Dcafe Challenge "Dream Machines: Future concept vehicles)hope u like it

cheers,

Carlos


#250

hi to all,

my image is on
http://forums.cgsociety.org/showthread.php?t=350526

any other comments.

thanks Franz


#251

here’s my last work, a rendering of a fictitious industrial product called the “Dodo webcam” ,as most of my designs it is based in a retrofuturistic style. i hope you like it.

dodo webcam

Cheers,

Carlos


#252

hi,
a work from the last two days. thanks for watching :slight_smile:
http://forums.cgsociety.org/showthread.php?t=353353

jens


#253

Hey all, I’ve been really busy at work and haven’t had much time to work on my own stuff, but finally finished one:

My first use of the Hair module, which I must say was pretty easy to work with.

Enjoy!

-E


#254

This piece was made for the Speedmodeling challenges at 3DAttack.com , ts some kind of Professional Mace for a Future Sport. based in retrofuturism aproach as most of my works. modelling time: 2.15 Hrs. texturing time 30min. color correction in Photoshop. no bitmaps, all materials are procedural shaders. i hope you like it.

Future Sport Mace

cheers,

Carlos


#255

Heres a project that has been around my head since a long time, to take a drawing of one of the best Latinoamerican humorist and cartoonist: Joaquin Lavado “Quino” and interpret it as a 3D Scene keeping its main characteristic an style. i hope you like it

Quino-people in its place

cheers,

Carlos


#256

Hi there,
my latest work in the 3D gallery:
http://forums.cgsociety.org/showthread.php?t=360746

cheers
Dennis


#257

Hi just posted my latest image cheers.

http://forums.cgsociety.org/showthread.php?t=359820

Ray.

http://forums.cgsociety.org/showthread.php?t=359820


#258

A few WIPs from a currently ongoing reconstruction project. The aim is to be as historically accurate as possible and that is a bit of a challenge.
C4D/BP (of course!)

edit: oops…forgot the link:
http://forums.cgsociety.org/showthread.php?t=362355

 Thanks for looking,
 
 jake

#259

http://forums.cgsociety.org/showthread.php?p=3620699#post3620699


#260

his is my final entry for the Challenge at the Spanish C4D Portal called “The Human Body:Inside and outside” . all the shaders are completely procedural and dont have any bitmaps. all shaders use a sphere as a base, geometry modification comes just by the use of displacement maps. images dont have any modification or color correction, photoshop was used just to compose the page. i hope you like it. as always, critics and comments are always wellcome.

Human body shaders

cheers,

Carlos