C4D Vertex map - remap grayscale to random colors


#1

Is there way to get random colors from a grayscale vertex map?
The variation shader cant do that as far as i looked.
there should be something that takes the different grayscale values and converts them to a color. Controlling the colors from a gradient with something like the presets would be ideal.
Any ideas?


#2

Colorizer shader effector ?


#3

i tried that, couldnt make it work, can you provide an example?


#4

It’s not exactly random as I put those colours by hand but maybe it can be done via Expresso.


#5

this worked for me also but i had to use the colorize from the effects tab not colorizer shader