Is there way to get random colors from a grayscale vertex map?
The variation shader cant do that as far as i looked.
there should be something that takes the different grayscale values and converts them to a color. Controlling the colors from a gradient with something like the presets would be ideal.
Any ideas?
C4D Vertex map - remap grayscale to random colors
demis
#4
this worked for me also but i had to use the colorize from the effects tab not colorizer shader
