Hi,
First-time post for something I hope is a relatively simple solution (but it’s driving me nuts!)
I’m finding that every time I try to use a Spline with some form of Cloner/Sweep node, the result is offset WAY away from the Spline and I cannot figure out how/why this is occurring.
Originally I was using a Path-to-Spline generated Spline, and the fix was that I had to redraw using the Pen tool to get the Sweep NURB to act as expected - but I’ve since used the same redrawn Spline in an Object Cloner and it has reverted to offsetting the result.
Hopefully, someone can help!
Thanks,