Thanks for the quick reply. Good advice.
I do export as thin as my projects are all closed garments, no flaps or belts that need thickness.
I’m also importing full pattern sets with linings from CLO so I delete the linings and all surfaces
that the camera won’t see.
I have the same problem with all the added OBJ parts (zip sliders, grommets, buckles) that you had with buttons, too much bad geo.
These parts were modeled in Rhino with triangles not quads, Rhino is NURBS based so it’s easy to make
shapes but not useful for simulations. I too have been adding these in C4D and constraining to the main mesh.
I got a good animation out last week but didn’t document the process properly so I spent the last week
trying to find the recipe again. Your post helped steer away from certain failures. Thanks.
Curiously, that alembic was triangle geo from MD and it worked fine in C4D/Redshift.
Importing the MD alembic into R23 crashed every time. I then imported the same alembic into R21 with success (one time only)
and re-exported another alembic back over to R23 and got my successful animation out with no rendering artifacts.
Now when I import the alembics back into R23, I hit the ‘C’ key to make it editable and just transfer the
UV textures and selections from the OBJ layer. No crashes this way and progress.
I tried rebaking the alembic using the bake function in the timeline and got these rendering artifacts.
(this method converts the alembic animation to keyframes)
I also tried re-exporting the alembic (file export) for a ‘proper’ rebake and still got artifacts.
And I tried the ‘bake as alembic’ under the object menu with the same bad results.
Todays challenge will be finding out what causes the geometry artifacts. I’ve read in some places that it is a normals issue.
There are also stray bad polys out side of the selections that are random and don’t render properly.
When I zoom in I get this strange pattern…
I don’t have any idea where this comes from.
I checked in the Redshift object tag to see if any settings there changed anything but no luck…
(I’ve attached a couple of screengrabs to show the artifacts)
The artifacts only show up on the UV textures, not a plain Redshift material.
Could you recommend any other online resources you have come across that might help my situation?