C++ Training Video's - Creating a 2d Sprite-Based Game


#1

didnt see this posted anywhereon this site and thought i would post it

this is a new training video set that is up for preorder until the first of december ( the items actually got in early so the company is going ahead and shipping the videos )

the cds are as follows:

C++ Programming Issue 1: Introduction to C++
Running Time: 2 hrs, 15 mins
Overview: This VTM will introduce you to the world of C++, using beginner-level examples and descriptions. The lessons include proper use of variables, data types, operators, loops, and arrays.

Lessons:
•Introduction to C++ (24.7 mins)
•Variables and Data Types (19.5 mins)
•Operators (24.8 mins)
•Control Statements and Branching (24.8 mins)
•Control Statements – Looping (18.8 mins)
•Introduction to Arrays (22.4 mins)

Price: $49.95 plus S&H, or FREE with preorder of Issue 4 and Issue 5!

C++ Programming Issue 2: Intermediate Techniques
Running Time: 2 hrs, 35 mins
Overview: This VTM expands upon the techniques established in the first VTM. The included lessons cover the use of pointers, structures, functions, classes, and the nature of inheritance in object-oriented programming.

Lessons:
•Introduction (2.1 mins)
•Pointers (30.8 mins)
•Structures (12.7 mins)
•Functions (35.6 mins)
•Classes (53 mins)
•Inheritance (21.4 mins)

Price: $49.95 plus S&H, or FREE with preorder of Issue 4 and Issue 5!

C++ Programming Issue 3: Introduction to Game Development
Running Time: 5 hrs, 13 mins
Overview: This VTM will introduce you to the necessary skills to write your own game using C++! The lessons cover the creation of the main game loop, the construction of the draw engine, and the development of each of the necessary classes to make the game work.

Note: The Introduction video of this VTM mentions that the game will be ported to the Game Boy Advance. This content has yet to be recorded, as it was not the main focus of the VTM. Once recorded, this material will be available to Member Sponsors who are participating in the C++ Online Class.

Lessons:
•Introduction (22.8 mins)
•Project management (23 mins)
•Game Loop (33.7 mins)
•Draw Engine (39.5 mins)
•Sprite Class (31.2 mins)
•Character Class (16.5 mins)
•Level (1 hr 4 mins)
•Enemy Class (48.7 mins)
•Mage and Fireball (34 mins)

Price: $49.95 plus S&H, or FREE with preorder of Issue 4 and Issue 5!

C++ Programming Issue 4: Graphical User Interface (GUI) Design
Running Time: 1 hr, 54 mins
Overview: This VTM will teach you how to develop your own graphical user interface, or GUI, for your applications. The lessons will use wxWidgets, so that the result will be compatible with multiple platforms, rather than being limited strictly to Windows. Lessons include how to obtain wxWidgets, the creation of your first application using wxWidgets, control creation, use of events, graphic implementation, and how to use precompiled headers to speed up compile times.

Lessons:
•Introduction to wxWidgets (11.7 mins)
•Creating Your First Application (14.1 mins)
•Creating Controls (24.3 mins)
•Event Handling (20.5 mins)
•Using Dynamic Events (15.8 mins)
•Creating and Editing Graphics (20.2 mins)
•Using Precompiled Headers (7.5 mins)

Price: Preorders Only! $49.95 plus S&H

C++ Programming Issue 5: Creating a Sprite-Based Game
Running Time: 5 hrs, 24.5 mins
Overview: This VTM improves the game that was created in Issue 3, turning it into a graphics-based game using sprites! The lessons include creation of the game’s GUI, implementation of a draw engine, addition of sprites, and how to create a fully functional level editor, allowing the player to customize their own gaming experience! Plus, as an added bonus, the CD includes special lessons only available on this disc!

Lessons:
•Introduction (8.4 mins)
•Creating the Game’s Interface (16.1 mins)
•Integrating Existing Code (34.7 mins)
•Timer User Input (12.8 mins)
•Game State Management System (29.5 mins)
•Adding Sprite Speed Control (14.2 mins)
•Graphics Finalization (27.2 mins)
•Creating the GUI for the Level Editor (38.5 mins)
•Adding GUI Functionality – Part 1 (28.7 mins)
•Adding GUI Functionality – Part 2 (32.8 mins)
•Adding GUI Functionality – Part 3 (22.7 mins)
•Saving and Loading Packages (17.9 mins)
•Loading Packages into the Game (41 mins)
•BONUS (only available on the CD): Content for implementing Mana Potion pickups in the game

Price: Preorders Only! $49.95 plus S&H

the special deal here is if you preorder issues 4 and 5, they will send you issues 1, 2 and 3 for free until of course december first so for 99 dollars this is a good deal which is why im showing it here so noone misses out on this. (im not affilated with this company)

the company is 3dbuzz.com
the link for more information is
http://sv3.3dbuzz.com/vbforum/showthread.php?threadid=92372
the link to buy is
http://sv3.3dbuzz.com/xcart/customer/product.php?productid=19&cat=&page=&XCARTSESSID=4fcccf066053040b845a6b7c15aee49a

and i heard they are going to contiue the series, and in the next set thier going to take the game into 3d which will be great


#2

sounds great


#3

3dbuzz.com is a good website… So i look forward to this!


#4

those are real decent prices. if those videos are quality then that is an excellent deal. :thumbsup:


#5

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