Has anyone else had this problem? I’ve set up the reverse foot rig from the 3DBuzz VTMs and everything looks fine in MB. After I plot and merge back into my original file, my toes on the feet are all stretched. If I import into a new Maya scene file the feet are fine.
After importing into Maya I also can’t translate that joint, but I can rotate it and scale it…which is a problem because it looks like the ToeEnd joint got translated somehow. I’m using MB 7, Maya 7, and the 2006.02 version of the plug-in.
If anyone has any ideas on how to fix this, it would be greatly appreciated! Thanks!
