I’ve made a character in Maya 2011 and it’s nearly ready to be texturized. Unfortunately there are some bumps on the face.

and the wireframe ofc:

I think it’s because there are three faces connected to one vertex (there are a few more of those on the body but only on the face does the shading get freaky)
Because the vertices connects several edge flows it’s difficult to make one steady edge loop out of it.
I also tried the geometry smooth and relax tool but all it does is wiggle the bump around… :shrug:
